AVAILABLE FULL-TIME
Digital Designer
Rahul
Rahul
Rahul
Rahul
Soni
Soni
Soni
Soni
BASED IN India
UI/UX DESIGNER
+ FRAMER BUILDER
Featured
Featured
Work
Work
Good design is not about how something looks. It is about whether it works for the person using it. That is what I build toward.
More About
More About
Me
Me

DESIGNING WITH CLARITY. BUILDING IN FRAMER. THINKING ABOUT THE PERSON ON THE OTHER SIDE OF EVERY SCREEN.
DESIGNING WITH CLARITY. BUILDING IN FRAMER. THINKING ABOUT THE PERSON ON THE OTHER SIDE OF EVERY SCREEN.
DESIGNING WITH CLARITY. BUILDING IN FRAMER. THINKING ABOUT THE PERSON ON THE OTHER SIDE OF EVERY SCREEN.
I am a UI/UX and Product Designer. My work is built around design systems that hold up at scale and an instinct for how people actually think, something I developed before I ever opened Figma, from years in HR and guest relations. I came to design from a different direction, and that distance is useful. I am currently looking for full-time roles with product teams and companies building things on the web. When I am not designing, I am probably on my PlayStation.
UI/UX and Product Designer. Built on visual clarity, structured systems, and an instinct for people that came from a career outside design. Looking to work with agencies, studios, and teams building on the web.
Contact Now
My
My
EXPERTISE
EXPERTISE
(1)
UX RESEARCH
Good research asks the right questions before any design decisions are made. It finds where assumptions break down and where real behaviour lives.
(2)
PRODUCT DESIGN
I think about the full picture before touching a single frame. User needs, business goals, and where the two actually meet.
(3)
INTERACTION DESIGN
The gap between a good interface and a great one is in the details. Transitions, feedback states, micro interactions. None of it should be decorative.
(1)
UX RESEARCH
Good research asks the right questions before any design decisions are made. It finds where assumptions break down and where real behaviour lives.
(2)
PRODUCT DESIGN
I think about the full picture before touching a single frame. User needs, business goals, and where the two actually meet.
(3)
INTERACTION DESIGN
The gap between a good interface and a great one is in the details. Transitions, feedback states, micro interactions. None of it should be decorative.
(1)
UX RESEARCH
Good research asks the right questions before any design decisions are made. It finds where assumptions break down and where real behaviour lives.
(2)
PRODUCT DESIGN
I think about the full picture before touching a single frame. User needs, business goals, and where the two actually meet.
(3)
INTERACTION DESIGN
The gap between a good interface and a great one is in the details. Transitions, feedback states, micro interactions. None of it should be decorative.
(4)
WEB DESIGN IN FRAMER
I design and build directly in Framer. No handoff loss, no translation gap. What you see in the file is what goes on the web.
(5)
UI DESIGN AND DESIGN SYSTEMS
Every screen I design is built on a system. Consistent components, clear spacing, a visual language that scales without breaking.
Every screen I design is built on a system. Consistent components, clear spacing, a visual language that scales without breaking.
(4)
WEB DESIGN
I design and build directly in Framer. No handoff loss, no translation gap. What you see in the file is what goes on the web.
(5)
UI DESIGN
The interplay between graphic elements and movement opens up a world of creative possibilities.
(4)
WEB DESIGN IN FRAMER
I design and build directly in Framer. No handoff loss, no translation gap. What you see in the file is what goes on the web.
(5)
UI DESIGN AND DESIGN SYSTEMS
Every screen I design is built on a system. Consistent components, clear spacing, a visual language that scales without breaking.
WHY I DESIGN
WHY I DESIGN
WHY I DESIGN
Good design is invisible until it is not. The moment a user hesitates, squints, or clicks the wrong thing, something has failed. I came to design from a completely different place, and that distance gave me something most designers do not start with. An instinct for people before pixels. For what someone actually needs before thinking about how it looks.
I care about work that is precise and considered. Taking a risk on something unfamiliar forces you to care more than anyone who played it safe. The work I am building toward is the kind that stays. Sites that hold up for years, design decisions that outlive the brief. That is what gets me to open Figma every day.
Good design is invisible until it is not. The moment a user hesitates, squints, or clicks the wrong thing, something has failed. I came to design from a completely different place, and that distance gave me something most designers do not start with. An instinct for people before pixels. For what someone actually needs before thinking about how it looks.
I care about work that is precise and considered. Taking a risk on something unfamiliar forces you to care more than anyone who played it safe. The work I am building toward is the kind that stays. Sites that hold up for years, design decisions that outlive the brief. That is what gets me to open Figma every day.
Favourite
STack
Favourite
STack
Favourite
STack

FRAMER
Web design platform
Web design
Web design
95%
95%
I do not just design for Framer, I build in it. The design and the live site are the same file.
Figma
Design Tool
98%
98%
Where every project starts. Components, systems, prototypes, and handoff all in one place. I live in Figma.
AFFINITY
DESIGN SUITE
development
92%
92%
My go to for print ready work, detailed illustration, and anything that needs more control than a standard UI tool gives.
PLAYSTATION
GAming Console
Console
PS5
PS5
The place I go when every screen needs to be closed. Good rest makes better design decisions.
Let'S WORK
Let'S WORK
TOGETHER
TOGETHER
CONTACT NOW

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